ios - Why is my rectangle being drawn wrong? -
i'm trying draw rectangle around screen. here's code:
let viewrect = skshapenode(rect: self.view!.frame) viewrect.strokecolor = skcolor.whitecolor() viewrect.linewidth = 2.0 addchild(viewrect) i'm using self.view!.frame instead of self.frame because scene not same size screen (the scene stretched fill screen).
i have expected code draw rectangle around screen, draws instead (the white rectangle drawn):

anyone know why it's not being drawn around screen?
scene size: 1024x768 view size: 414x736 scale mode: aspect fill
you creating border node within scene setting coordinates according view presenting scene. skscene's coordinate system not same view presenting why shape different expect.
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