exc bad access - Crash report - EXC_BAD_ACCESS (SIGABRT) -
first time posting here , i'm new whole developer thing please nice!
i have submitted app (a 3d game made in unity) , has returned 3 crash reports, pretty similar me. i've put them through unity. i'll post 1 below (it long posted first bit) long, if can id happy post other 2.
any appreciated! thanks!
incident identifier: 938fff53-56a2-4a1d-bf23-4e24567ba101 crashreporter key: 3286a932eadfb6a4501de9b1e0044450b3f54fb3 hardware model: xxx process: box [1376] path: /private/var/mobile/containers/bundle/application/00e4561a-f30c-4c48-b2bd-355a71a4d971/box.app/box identifier: bob.bob version: 1 (1) code type: arm (native) parent process: launchd [1] date/time: 2015-06-02 17:16:47.033 -0700 launch time: 2015-06-02 17:16:42.956 -0700 os version: ios 8.3 (12f69) report version: 105 exception type: exc_bad_access (sigabrt) exception subtype: kern_invalid_address @ 0x00000000ff222c47 triggered thread: 0 thread 0 name: dispatch queue: com.apple.main-thread thread 0 crashed: 0 libsystem_kernel.dylib 0x32123df0 __pthread_kill + 8 1 libsystem_pthread.dylib 0x321a2cc3 pthread_kill + 59 2 libsystem_c.dylib 0x320bf905 abort + 73 3 box 0x0182d908 mono_handle_native_sigsegv + 312 4 box 0x0181d08c mono_sigsegv_signal_handler + 256 5 libsystem_platform.dylib 0x3219e879 _sigtramp + 41 6 box 0x013e1f40 void applymaterialpropertyblockvaluesmetal<setvaluesfunctormetal>(materialpropertyblock const&, gpuprogram*, gpuprogramparameters const*, shadertype, setvaluesfunctormetal&) (gpuprogramparamsapply.h:109) 7 box 0x013de9c4 gfxdevicemetal::setmaterialproperties(materialpropertyblock const&) (gfxdevicemetal.mm:513) 8 box 0x00ee48a0 applybuiltininstanceproperty::performflushmaterialproperties() (applybuiltininstanceproperty.cpp:13) 9 box 0x00f39ebc skybox::setupsun(camera const&, gfxdevice&) (skybox.cpp:256) 10 box 0x00f3a218 skybox::renderskybox(unity::material*, camera const&) (skybox.cpp:275) 11 box 0x00ef941c camera::renderskybox() (camera.cpp:780) 12 box 0x00ef3900 dorenderloop(renderloop&, renderingpath, cullresults&, shadowmapcache&, bool) (renderloopprivate.cpp:416) 13 box 0x00efa604 camera::dorender(cullresults&, void (*)(camera&, renderloop&, cullresults&), int) (camera.cpp:1175) 14 box 0x00efad88 camera::render(cullresults&, shaderlab::shaderpasscontext&, int) (camera.cpp:1833) 15 box 0x00f2c438 rendermanager::rendercameras(int) (rendermanager.cpp:111) 16 box 0x0104815c playerrender(bool) (player.cpp:1490) 17 box 0x01048c0c playerloop(bool, bool, ihookevent*) (player.cpp:1990) 18 box 0x00e13948 unityplayerloopimpl(bool) (libentrypoint.mm:209) 19 box 0x0008eb7c unityrepaint (unityappcontroller+rendering.mm:199) 20 box 0x0009e5a4 -[unityappcontroller(viewhandling) showgameui] (unityappcontroller+viewhandling.mm:160) 21 box 0x0009aeac -[unityappcontroller startunity:] (unityappcontroller.mm:109) 22 foundation 0x24378369 __nsfiredelayedperform + 465 23 corefoundation 0x2360aedd __cfrunloop_is_calling_out_to_a_timer_callback_function__ + 13 24 corefoundation 0x2360aa57 __cfrunloopdotimer + 647 25 corefoundation 0x23608ca7 __cfrunlooprun + 1415 26 corefoundation 0x235551fd cfrunlooprunspecific + 473 27 corefoundation 0x2355500f cfrunloopruninmode + 103 28 graphicsservices 0x2acf11fd gseventrunmodal + 133 29 uikit 0x26cf9a55 uiapplicationmain + 1437 30 box 0x000852b0 main (main.mm:40) 31 libdyld.dylib 0x32059aad start + 1
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